TAG: unity

A little place for me to spew hot crazy on you.

Free-Form Deformation Part 2

Awhile back I wrote a short post on free form deformation using the Sederberg/Parry paper Free-From Deformation of Solid Geometric Models.  That version of my code was based on a school project and contained a lot of unnecessary functionality.  So I present you with Free-From Deformation version 2.0.  The unnecessary bits and 3rd party dependencies are gone, replaced by a dependency on Unity3D.  My code is incredibly simple, adapting it to another framework won't…

Echo Shader: Multiple Echoes

My series(1, 2) on echo shaders has been, by far, the most popular set of posts on this site.  Even more so than the old Ogre+Havok posts, back before Unity saved me from having to write game engines from scratch. :)  Echo Shader version 1.0 served as a simple example that supported only 1 echo source.  Initially I was going to leave my code as-is but several visitors to this site emailed to ask…